I will do unreal engine game developer, 2d 3d multiplayer game, blueprint, ue4 ue5

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Leeskyrash

About this gig

Looking for an experienced Unreal Engine game developer to turn your game concept into a playable, polished experience? I provide professional UE4 and UE5 development for 2D, 3D, single-player, and multiplayer games.


Skills Services


  • Unreal Engine 4 & 5
  • Blueprint scripting & gameplay programming
  • 2D & 3D game development
  • Multiplayer & networking systems
  • Game prototypes & vertical slices
  • Character controllers & movement systems
  • Combat & interaction mechanics
  • UI/UX & HUD implementation
  • Level design & environment integration
  • Inventory, health & progression systems
  • Animation & character integration
  • AI & NPC behavior
  • Game optimization & bug fixing
  • Asset integration & game systems
  • Existing project development & improvements


Whether you're starting with a simple concept, prototype, or detailed Game Design Document, I can transform your ideas into a functional game and help build a strong foundation for full development.


Have an Unreal Engine project that needs professional development? Hire me for your paid project. Send me your concept, requirements, references, and budget, and let's discuss the scope and timeline.


Let's build your game and turn your idea into a playable experience.

Get to know Leeskyrash

Leeskyrash

3D MODEL, AVATAR DESIGN, METAHUMAN, UNREAL ENGINE, BLENDER MAYA AND MORE

  • FromUnited States
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French
Hi, I'm Leesky, a 3D character animator focused on making game characters move with purpose, weight, and personality. I rig and animate custom 3D characters for Blender, Unreal Engine, and Unity. Whether you need a clean idle loop, fluid locomotion, or expressive combat animations, I create motion that feels natural and game-ready, not stiff or generic. Every animation is built with proper timing, smooth transitions, and engine compatibility in mind. I've worked with indie developers and growing studios who care about quality and performance. My goal is simple help your characters feel alive