l
lemarrine

Luis G

@lemarrine

3D Generalist

United States
English, Spanish
About me
My name is Luis Gomez, and I am a 3D Artist and graduate from The Los Angeles Film School. I work on character and asset creation, throughout the entire production pipeline; from the initial concept all the way to the final rendering. Whether you're in need of a highly detailed sculpt or texturing, or something more technical like UV mapping and rigging, I bring dedication to every project I work on. I am passionate about creating assets, and seeing visions come to life.... Read more

Skills

l
lemarrine
Luis G
Offline • 
Average response time: 1 hour

See my services

Character Modeling
I will create full 3d characters with custom clothing and grooming
Game Art
I will design custom 3d clothing in marvelous designer

Portfolio

Work experience

ArtStation

3D Generalist

ArtStation • Freelance

Mar 2022 - Present • 4 yrs 8 mos

3D Generalist specializing in full-pipeline character creation and environment asset design. Over the past 4 years, I have developed a strong technical workflow spanning high-poly sculpting, low-poly optimization, clean UV unwrapping, and realistic texturing. Key expertise includes: - Character & Asset Creation: Specialized workflows combining Marvelous Designer for realistic cloth/folds and ZBrush for high-fidelity sculpting details. - Grooming & Hair Simulation: Proficient in creating complex, highly detailed grooms using native Maya XGen. - Texturing & Look Dev: Advanced material definition and texturing in Substance Painter. - Rendering & Cinematics: Real-time rendering, material setup, and cinematic shot composition within Unreal Engine