
Luis G
3D Generalist
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3D Generalist
ArtStation • Freelance
Mar 2022 - Present • 4 yrs 8 mos
3D Generalist specializing in full-pipeline character creation and environment asset design. Over the past 4 years, I have developed a strong technical workflow spanning high-poly sculpting, low-poly optimization, clean UV unwrapping, and realistic texturing. Key expertise includes: - Character & Asset Creation: Specialized workflows combining Marvelous Designer for realistic cloth/folds and ZBrush for high-fidelity sculpting details. - Grooming & Hair Simulation: Proficient in creating complex, highly detailed grooms using native Maya XGen. - Texturing & Look Dev: Advanced material definition and texturing in Substance Painter. - Rendering & Cinematics: Real-time rendering, material setup, and cinematic shot composition within Unreal Engine