I will develop 3d survival game, open world, 3d simulation and casual games


About this gig
Building a 3D survival game, open-world game, sandbox game, casual game, or simulation game?
I can help implement defined gameplay features for projects focused on exploration, crafting, resource management, progression, and interactive systems.
Whether your concept is a 3D open-world survival game, zombie survival game, post-apocalyptic game, survival crafting game, idle game, or hyper-casual game, we can define the work around the features your project needs.
What I can work on
- Survival games: Survival mechanics, resource interactions, crafting features & base-building gameplay.
- Open-world games: Exploration mechanics, world interactions & scoped gameplay systems.
- Zombie & post-apocalyptic games: Survival interactions, player mechanics & enemy behaviors.
- Sandbox and crafting games: Resource collection, crafting interactions & progression features.
- Simulation games: Farming, driving, vehicle, life, business & resource-management mechanics.
- Casual games: Arcade gameplay, hyper-casual mechanics, hybrid-casual features, idle systems, clicker mechanics & puzzle interactions.
- Strrategy & building games: strategy mechanics, interactions etc
CONTACT ME LET'S GET STARTED
Get to know Lenaid Moshady
Senior UE5 2D and 3D Game Developer
- FromUnited Kingdom
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German
Other Game Development Services I Offer
FAQ
Can you develop an open-world survival game?
I can work on specific mechanics and scoped prototypes for open-world survival projects. The complete world and feature list must be assessed before ordering.
Can you work on crafting and resource systems?
Yes, if the required mechanics and integration needs are clearly defined.
Do you work on casual and simulation games?
Yes, for agreed gameplay features and prototypes that fit the project scope.
Can you develop a complete open-world game at the basic package price?
No. The packages cover defined work. Large worlds and complete games need a separate scope and quote.

