I will do manual retopology, uv mapping, and texture baking

L
leopardvoxel
L
leopardvoxel
Falcon ABD

About this gig

Are performance bottlenecks, high polycounts, or shading artifacts slowing down your production pipeline? I specialize in technical asset optimization, converting dense high-poly sculpts into production-ready, real-time assets.

I deliver clean, engine-agnostic geometry optimized for AAA games, mobile engines, and VR and AR applications.

Technical Specializations:

  • Manual Production Retopology: Clean, deliberate edge flow engineered for fluid animation deformation on organic characters and artifact-free shading on hard-surface assets.
  • Advanced UV Layouts: Manual, distortion-free unwrapping that minimizes angular and aerial distortion while maximizing texel density and tile space.
  • High-Fidelity Map Baking: Flawless surface transfer (Normal, Ambient Occlusion, Curvature) from high-res source sculpts to target low-poly meshes.
  • Draw Call Optimization: Clean mesh organization, material budgeting, and asset atlasing for optimal engine performance.

Deliverables include clean, production-standard files (FBX, OBJ, or native formats) with texture maps ready for Unity and Unreal Engine.

Note: Every asset has distinct requirements. Please message me before ordering and secure a tailored quote.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Falcon ABD

Falcon ABD

3D Artist Specializing in Game Ready Assets

  • FromPakistan
  • Member sinceJul 2024
  • Avg. response time1 hour
  • Languages

    English, Urdu
I'm a 3D Artist specializing in game-ready assets for games and real-time applications. I have around 4 years of experience using Blender, creating creatures, props, environments and hard-surface assets. My workflow includes high-poly sculpting, manual retopology, high-to-low baking, UV unwrapping, PBR texturing, rigging and optimization. I focus on clean topology, efficient geometry and assets that are ready for real-time use. I can work from concepts, references or existing styles and deliver clean, optimized 3D assets tailored to your project.