I will build your unity VR or ar application


About this gig
I build interactive VR/AR/XR applications in Unity from training simulators to immersive experiences, optimized for standalone headsets like Meta Quest.
Recent work: E-SPACE VR Lab, a full training environment for Meta Quest 3 built under an EU-funded education grant. It includes a task/grading framework, custom shaders, real-time LLM+TTS integration for an interactive NPC, and scene optimization from 400k to 50k polygons for stable standalone performance.
What I can build for you:
- VR/AR/XR applications for Quest, mobile AR, or PC VR
- Custom interaction systems (grab, teleport, UI, task/scoring flows)
- Performance optimization for standalone headsets
- Custom shaders and visual effects
- Integration with external systems (APIs, LLMs, backend services)
I also work in Blender for asset creation and optimization, so I can handle both the technical Unity side and the 3D content pipeline.
Send me your concept and target platform, and I'll confirm technical feasibility and scope before you order no surprises mid-project.
Get to know Oleksii B
Unity XR, VR Dev, WebAR, 3D Modeling and Optimization, Blender Tools
- FromUkraine
- Member sinceJun 2025
- Avg. response time1 hour
Languages
English, Ukrainian
My Portfolio
FAQ
Which VR/AR platforms do you support?
Meta Quest (2/3/Pro), mobile AR (iOS/Android), and PC VR (SteamVR/OpenXR). Let me know your target platform when you order.
Will I get the Unity source project, or just a build?
All packages include the full Unity source project, not just a compiled build, so you can continue developing it yourself later.
I'm not sure what's technically possible for my idea - can we talk first?
Yes, message me your concept before ordering and I'll confirm feasibility, scope, and the right package for your project.
Do you also create the 3D assets, or do I need to provide them?
I can build 3D assets in Blender if needed (included in Standard and Premium), or work with assets you already have.

