I will create game ready 3d models with optimized pbr textures

L
letzik
L
letzik
Oleksii B

About this gig

I model game-ready 3D props and objects with clean, optimized topology and proper PBR texturing built to drop straight into Unity, Unreal, or any real-time engine without extra cleanup.


My process: model at high resolution where detail matters, then bake down to an optimized low-poly mesh with normal, AO, and roughness maps via Substance so you get high visual fidelity at a real-time-friendly polycount.


Recent work: I optimized VR training scenes from 400k to 50k polygons for standalone Meta Quest 3 performance, and converted a batch of 350 plant assets to a flat-shaded low-poly style matching a fixed reference so I'm comfortable with both stylized and realistic asset pipelines.


What you get:

- Clean, game-ready topology

- Proper UV unwrapping

- PBR texture maps (Albedo, Normal, AO, Roughness)

- Consistent style across multi-prop sets

- Files ready for Unity/Unreal/Blender


Send me a reference image or concept and your target polycount

I'll confirm feasibility and turnaround before you order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Oleksii B

Oleksii B

Unity XR, VR Dev, WebAR, 3D Modeling and Optimization, Blender Tools

  • FromUkraine
  • Member sinceJun 2025
  • Avg. response time1 hour
  • Languages

    English, Ukrainian
Experienced 3D artist with 10+ years of expertise in high-poly & low-poly modeling, PBR baking, 3D scanning, and optimizing scanned assets for real-time applications. I create highly detailed and game-ready models, bringing your ideas to life with precision and efficiency. Let’s work together on your next project!

My Portfolio