I will create and prepare 3d assets for nvidia isaac sim

L
leyi001
L
leyi001
Leyiife

About this gig

Need a 3D model that is properly prepared for NVIDIA Isaac Sim?


I create and prepare simulation-ready 3D assets from CAD files, existing models, drawings, scans, or reference images.


The focus is not just making the model look good, but preparing the asset so it can be used reliably inside a robotics and simulation workflow.


I can work on industrial equipment, robotic components, machines, tools, vehicles, products, furniture, warehouse objects, and other custom assets.


Depending on your project, the asset can include:


  • Clean and optimized 3D geometry
  •  USD asset preparation
  •  Material and texture setup
  •  UV mapping and PBR materials
  •  Collision geometry
  •  Basic physics properties
  •  Object hierarchy and organization
  •  Mesh optimization for simulation
  •  Asset validation inside Isaac Sim
  •  FBX, OBJ, GLB and other source formats


I can work from CAD, existing 3D models, point clouds, technical drawings, photographs, or other references.


Whether you are building a robotics simulation, digital twin, warehouse environment, training scene, or industrial simulation, I can help turn your 3D data into a cleaner, more usable simulation asset.


Send your model and lets make it Isaac Sim-ready.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Leyiife

Leyiife

3d artist

  • FromUnited Kingdom
  • Member sinceFeb 2026
  • Languages

    English, German, Spanish
I’m a professional 3D artist creating detailed digital assets for games, products, architecture, visualization, 3D printing, VR/AR, and technical projects. I work from concepts, photos, drawings, scans, CAD files, and existing models to create characters, props, furniture, environments, products, and industrial assets. I also provide retopology, UV mapping, PBR texturing, mesh cleanup, optimization, point cloud reconstruction, and production-ready 3D asset preparation.