I’m a 3D character artist specializing in character modeling, sculpting, texturing, rigging and animation. I create realistic and stylized characters for games, animation, film and virtual experiences. I work with Blender, ZBrush, Unreal Engine, MetaHuman, Character Creator 4/5 and iClone. My focus is clean topology, quality details, proper deformation and production ready results. Whether you need a character from scratch or an existing model prepared for animation, I’m ready to help... Read more