I will 3d character or product model, texture and render


About this gig
Elevate your project with professional 3D assets and high-end visualizations.
As a Digital Animation Engineering student, whether you need a game-ready character or a photorealistic product render for your brand, I deliver high-quality models using the latest industry standards in Blender 5.0 and Substance Painter.
What this Gig offers:
- Custom 3D Modeling: Expert High-Poly and Low-Poly workflows tailored for games or commercials.
- Professional Texturing: Advanced PBR materials that bring realism to metal, glass, fabric, and organic surfaces.
- Cinematic Rendering: High-resolution 4K renders with professional studio lighting and environment design.
- Ready Assets: Clean topology and UV mapping.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know liamm
3D Modeler and Texture Artist Digital Animation Engineering Student
- FromMexico
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Spanish
My Portfolio
FAQ
What software do you use for your projects?
I primarily work with Blender 5.0 for modeling, sculpting, and rendering. For professional texturing, I use Substance 3D Painter
Can you create models based on a sketch or reference image?
Yes, I can. I can work from your concept art, technical product blueprints, or even detailed written descriptions. The more references you provide, the more accurate the final result will be.
What files will I receive upon project completion?
By default, I deliver models in standard formats such as .FBX and .OBJ, along with 4K PBR textures (PNG/TIFF) and renders in PNG/JPG. If you require the source file ( .blend), we can include it as a Gig extra.
What is included in the "Environment Design" for the Premium package?
This includes a simple showcase environment designed to make your model stand out. It focuses on professional studio lighting, clean backdrops, or basic structural elements (like a pedestal or a simple room) that complement the main object. Please note that I do not create complex scenarios

