I will do spine 2d animation rig and animate 2d game character sprite sheet for unity


About this gig
Your 2d game character looks great in art but stiff, lifeless spine 2d animation is killing your game's feel. Players drop in seconds.
I've seen it too many times: a rig that pops, weights that tear, and cycles that don't loop clean. I build clean spine 2d rigs and animate with weight, timing, and personality the way players expect.
What I fix and deliver:
- Full spine 2d character rigging with clean weights and IK
- Idle, walk, run, jump, attack, death smooth looping game animations
- Props, items, UI and object animation in spine 2d
- Sprite sheet + JSON + atlas + PNG export for unity, godot, cocos
- Layer separation from PSD/PNG if your art isn't cut yet
Tools: Spine 2D Pro, Photoshop, Unity, Godot
Why work with me:
- Fast replies, daily progress clips
- On-time delivery, every time
- Clean rigs no mesh tears, no popping
- Source files always included
Send your character art and list the animations you need. I'll reply with a clear scope and timeline before you order. Message me now.
Get to know Lily
I bring characters, worlds, and games to life
- FromCanada
- Member sinceOct 2026
Languages
English, Spanish, German, Italian, French
FAQ
What files do you need from me to start?
Layered PSD is ideal. A flat PNG/JPG also works, I can separate the layers for you (select the layer-separation add-on). Also tell me which animations you need (idle, walk, attack, etc.) and your target game engine.
Do you design/draw the character too?
This gig covers rigging and animation in Spine. If you need character art from scratch, message me, I can arrange it as a custom add-on or recommend the right package.
What export formats do you provide?
Standard includes Spine JSON + atlas + PNG. On request I also deliver sprite sheets, GIF, MP4, AVI, and image sequences, all ready for Unity, Godot, Cocos, or Construct.
Can you work with a flat PNG that has no layers?
Yes. I can cut and separate your character into riggable layers in Photoshop. It adds a small amount of time, message me your art first and I'll confirm.
Which game engines do you support?
Unity, Godot, Cocos2d-x, Construct, and any engine that reads Spine JSON. I export at your target resolution and frame rate.
How many animations does my character need?
A playable character typically needs idle, walk, run, jump, and at least one attack, that's the Standard tier. Enemies often need idle + attack + death. Message me your game design and I'll suggest the right set.
Do you include the Spine source project file?
Yes, every package includes the .spine project file so you or your team can edit it later (you need a licensed Spine copy to open it).
Can you animate props, UI elements, and objects too?
Absolutely, weapons, coins, buttons, icons, chests, and environmental objects all animate well in Spine. Add them as extra items or message me for a custom quote.
What if I need more than one character?
Order the Premium tier per character, or message me for a multi-character discount, most of my clients order 3–5 characters at once for their game roster
What if the animation doesn't match what I imagined?
Each package includes revisions. I send progress clips at the blocking stage, so we fix timing and pose before polishing, you never get a finished animation you can't use.

