l
lison_studios

Francis.L

@lison_studios

Unreal Engine Developer Gameplay Systems and 3D Game Assets

Belgium
English, Dutch
About me
I'm an indie game developer specializing in Unreal Engine 5, Blueprint programming and custom gameplay systems. Through making my own game, Roots of Ruin, I've built a wide range of gameplay systems, including grid mechanics, tower placement, enemy navigation, wave spawning, resource management and combat mechanics. I also create stylized, game-ready 3D assets, particularly medieval and fantasy buildings and props. My work includes assets published on Fab. I focus on building practical systems that work in real game projects. I aim to deliver reliable work tailored to your project's needs.... Read more

Skills

l
lison_studios
Francis.L
Offline • 

See my services

Prototyping
I will develop custom unreal engine gameplay systems
Props & Objects
I will create stylized 3d models and gameready environment assets

Portfolio