l
liveth_mark

mark

@liveth_mark

I create 3D game characters, custom avatars and 2D cartoon rigs for animation

United States
English, French, Chinese
About me
I create 3D game characters, stylized models, custom furry avatars, alien characters, and game assets using Blender. I also design 2D cartoon characters and build animation-ready rigs in Moho and Blender. From character modeling and accessories to facial controls and body rigging, I focus on bringing original ideas to life through detailed designs and functional setups. Whether you need a game-ready character, a custom avatar, or a 2D cartoon rig for animation, I tailor my work to your project's needs.... Read more

Skills

l
liveth_mark
mark
Offline • 

See my services

Props & Objects
I will model 3d game character and game assets, props or objects using blender
Character Modeling
I will create 3d stylized character with accessories in blender or unreal engine

Portfolio

Work experience

Guru

3D Character Modeler

Guru • Freelance

Aug 2026 - Aug 2026 • 0 mos

Modeled a stylized sci-fi alien character in Blender, focusing on unique anatomy, facial features, body proportions, and distinctive surface details. Developed the character’s head, limbs, hands, and feet to create a recognizable creature design suitable for games and animation. Refined the overall shape and proportions while preparing the model for potential rigging, posing, and future animation workflows.

Freelancer.com

3D Character Artist

Freelancer.com • Freelance

Jul 2026 - Jul 2026 • 0 mos

Designed a stylized male 3D game character featuring a detailed outfit, tactical chest gear, utility accessories, a knife, and other character props. Used Blender to develop the character's proportions, facial features, clothing, and accessories, paying attention to silhouette, material definition, and surface details. Organized the modeling workflow to maintain visual consistency across the character and equipment, with a focus on creating a polished 3D character model suitable for game development and real-time presentation.