I will do unity game development with full scripting, mechanics, and prototypes to life
About this gig
Welcome! I am a professional Unity game developer specializing in advanced C# scripting and mechanic implementation. Whether you need an entire micro-game or a single, highly complex system coded from scratch, I am here to build clean, optimized, and bug-free logic for your 2D or 3D games.
️ Core Mechanics & Scripting Services I Offer:
- Character Controllers: Smooth 2D/3D movement, double-jumps, dashing, sprinting, and physics-based handling.
- Combat Systems: Melee combos, ranged shooting mechanics, projectile physics, and hitbox detection.
- Advanced Enemy AI: Pathfinding (NavMesh), state machines, patrolling, chasing, and smart attacking behaviors.
- Game Systems: Custom Inventory, Save/Load systems, Level Selectors, and responsive UI/Menus.
- Full Prototypes (Grey-Boxing): Fast, fully playable "proof-of-concept" builds to test your game loop.
Why This Gig Stands Out:
- Production-Ready C# Code: Clean, structured, and fully commented scripts that are incredibly easy to expand later.
- Performance Optimized: Smooth frame rates, zero memory leaks, and highly efficient physics logic.
Get to know Alla vida
game development
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time1 hour
Languages
Spanish, French, English
FAQ
Do you provide the 3D models, sprites, or animations?
For coding and prototyping gigs, I use basic 3D shapes (grey-boxing) or high quality free placeholder assets. If you have custom art and animations, I will happily integrate them into the scripts for you!
Can you write scripts for existing Unity projects?
Absolutely. If you have an ongoing project and just need someone to code a specific feature or fix a broken script, send over a zip file or GitHub link, and I will dive straight into the code.
What version of Unity do you use?
I primarily work with the latest stable Unity LTS (Long Term Support) versions. However, if your existing project requires an older version, just let me know, and I can match it perfectly.
Will the scripts work across Mobile and PC?
Yes! I write flexible code utilizing Unity’s Input System, making it easy to map the mechanics to touchscreens, keyboards, or controllers.
