Unity and Unreal Shader Engineer, HLSL GLSL and Real Time Graphics
United States
About me
I build and optimize graphics and engine systems for games and real-time apps, and fix slow or broken projects.
Twenty years includes Candy Crush Soda Saga at King (90M+ players), Angry Birds 2 at Rovio, and Novus Aeterno, a distributed C# server network that drove a million agents.
I work in HLSL and GLSL across Unity HDRP and URP, Unreal, and WebGL. I profile frame time and draw calls on real hardware and report before and after results. I also rescue inherited or unfinished codebases.
Every engagement has a defined scope and fixed price. I am clear about work I have not shipped.... Read more