Graphics, Engine and AI Engineer specializing in Unity, Unreal, HLSL
United States
About me
I build the graphics and engine layer of games and real-time apps, and fix the ones that are broken or slow.
Twenty years of it: Candy Crush Soda Saga at King (90M+ players), Angry Birds 2 at Rovio, and Novus Aeterno, a distributed C# server network driving a million agents.
Shaders in HLSL and GLSL, Unity HDRP and URP, Unreal, WebGL. Frame-time and draw-call work on real hardware, with before and after numbers. Rescue of inherited or half-finished codebases. AI features wired into real products.
Fixed scope, fixed price, and I say plainly when something is outside what I have shipped.... Read more