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I will develop fast paced godot 4 fps, weapons, combat and multiplayer systems


Luca
About this gig
Building an FPS in Godot is more than putting a gun in the player's hands. Responsive movement, accurate shooting, weapon handling, combat logic and multiplayer synchronization all need to work together.
I develop Godot 4 FPS systems for developers who need more than a basic prototype.
I can build and integrate:
- FPS player controllers and camera systems
- Shooting and hit detection
- Weapon switching, reload and ammunition systems
- ADS, recoil and weapon handling
- Health, damage and death systems
- Enemy combat and basic AI
- Multiplayer player synchronization
- Multiplayer shooting and combat
- Lobby and connection systems
- Match, scoring and respawn systems
- HUD and essential combat UI
- Performance and gameplay optimization
Whether you're building a competitive FPS, tactical shooter, arena shooter, military game, survival shooter or multiplayer prototype, I can develop the gameplay systems around your concept.
Have an existing Godot project? I can also integrate new FPS, weapon, combat or multiplayer systems into your current project.
Send me your game concept and the systems you need, and let's build it properly.
Get to know Luca
Luca
Professional Godot Game Developer
- FromArgentina
- Member sinceJun 2026
- Avg. response time2 hours
Languages
English, Spanish, French, Portuguese, Esperanto
Hey there, I'm Luca
I'm passionate about building polished, engaging, and scalable 2D and 3D games. I'm skilled in GDScript, C#, Godot Engine, gameplay programming, UI systems, AI, and multiplayer integration.
I can help turn game ideas into smooth, enjoyable experiences.
I excel at implementing game mechanics, optimizing performance, debugging complex systems, and collaborating with artists and designers to deliver high quality games.

