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luca_brian

Lucas Brian

@luca_brian

3D Artist 3D Second Life Character Designer Game Ready Assets Blender Modeling

United Kingdom
English, Spanish, French, Italian, Greek
About me
I am a 3D Artist creating 3D characters, game-ready props, and assets for games and digital projects. I turn concepts and references into clean models that match your visual direction. My services include character modeling, stylized and realistic assets, low-poly models, hard-surface props, weapons, armor, environment assets, UV mapping, texturing, retopology, mesh cleanup, lighting, and rendering in Blender. I value clear communication, detail, organized files, and reliable updates. Share your references, style, target platform, format, and deadline. Message me today. Let's build together.... Read more

Skills

l
luca_brian
Lucas Brian
Offline • 
Average response time: 1 hour

See my services

Props & Objects
I will create 3d game assets props in blender with low poly modeling and game design
3D Modeling & Rendering
I will craft custom second life mesh shoes for maitreya reborn and legacy avatar bodies

Work experience

3D_modeling_

3D Artist and Character Designer

3D modeling_ • Freelance

Jan 2026 - Present • 10 mos

Freelance 3D Artist and Character Designer I create 3D character concepts, game-ready props, and digital assets based on client briefs, reference images, sketches, and style guides. My workflow starts by clarifying the intended use, visual direction, scale, level of detail, delivery format, and deadline. This helps establish a clear scope before modeling begins. **PROJECT SERVICES AND WORKFLOW** 3D character modeling for stylized or realistic projects Low-poly and game-ready asset creation Hard-surface modeling for weapons, armor, tools, and props Fantasy and sci-fi objects, accessories, and environment assets UV mapping and texture preparation where required Basic retopology, mesh cleanup, and polygon optimization Materials, lighting, camera setup, and rendered previews Blender source files and agreed export formats when included For each project, I review the supplied references and identify the key shapes, proportions, materials, and details that matter most. I aim to keep the model consistent with the requested art style and intended use. When a brief is unclear, I ask questions early rather than make assumptions that could affect the result. **CLIENT COMMUNICATION** I keep communication professional and straightforward, share progress updates at agreed milestones, and welcome focused feedback within the selected package. I organize deliverables clearly and confirm which formats, previews, textures, and source files are included before final delivery. I also explain any limitations or extra requirements before work expands beyond the agreed scope. **PROJECT TYPES** I can support indie game developers, creative studios, content creators, and clients who need a custom asset for a game, animation, portfolio, prototype, or digital presentation. Projects may include a single prop, a small asset set, character accessories, or a collection of related models. Send your references and project details to discuss scope, format, timeline, and next ste