I will fix or debug your unreal engine 5 blueprint, gameplay and game ai

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Luca Wiegand

About this gig

Something in your Unreal Engine 5 project is broken and you need it working again?

I fix Blueprint and C++ bugs, broken gameplay logic, AI that will not behave and UMG widgets that will not update. You get a working project back, tested, plus a short note on what was wrong and why.

Average response time: 1 hour.

Recent work: I co-developed Terrafix (UE5.6) and Disk Inserted (UE5.7) with Team Vegan & Natural at the HHU Game Jams - gameplay systems, interactions, enemy behavior, game-state logic and game UI.

Start small: send me one bug. You see exactly how I work before you commit to anything bigger.

Every package includes bug investigation, the agreed Blueprint/C++ changes, functional testing of the defined scope, your project and source files back, and written fix documentation.

To get started, send me your Unreal Engine version, what happens now versus what should happen, and a screenshot or log. C++ or Blueprints - your call.

Not included: multiplayer and replication, GAS architecture, custom art or animation, and full-game production. Ask me and I will tell you honestly whether it is a fit.

Get to know Luca Wiegand

Luca Wiegand

Unreal Engine 5 Gameplay Developer and Blueprint Specialist

  • FromGermany
  • Member sinceApr 2024
  • Avg. response time1 hour
  • Languages

    English, German
Unreal Engine 5 gameplay developer working with C++, Blueprints, AI and UMG. I co-developed Terrafix (UE5.6) and Disk Inserted (UE5.7) with Team Vegan & Natural during HHU Game Jams. I build focused mechanics, interactions, enemy behavior, game-state logic and game UI, with tested source files and clear handover notes. My broader software background includes Java/Spring Boot, TypeScript/React, SQL, Docker and backend APIs, which helps me design maintainable systems. Please send your UE version, scope and expected result before ordering.

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