I will optimize, fix or convert your 3d model to glb or fbx for games

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Lucas Ungsgard

About this gig

Model too heavy for your game or website? Wrong scale, flipped normals, or missing textures after import? I'll fix it in Blender.


What I do:

  • Reduce the triangle count to your budget
  • - Clean up the mesh, normals and materials
  • - Set correct scale, orientation and pivot
  • - Embed textures and export GLB, FBX or OBJ

You get a before/after triangle count and a preview render, and every file is checked by re-importing it before delivery.


Please message me first with the file (or a description), your target triangle count or file size, and the engine or website it's for (Unity, Godot, Unreal, three.js...). I'll confirm the right package.


Not included: re-modelling from scratch, rigging, or files you don't own the rights to. Only send models you own or that are licensed for modification.


I work in Blender with AI-assisted scripting, then check and fix every model by hand. Your original file is kept untouched.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Lucas Ungsgard

Lucas Ungsgard

Static 3D Props and Indie Game Launch Graphics

  • FromSpain
  • Member sinceOct 2026
  • Avg. response time4 hours
  • Languages

    English, Spanish
I create small static 3D props and launch graphics for indie games and asset packs. My portfolio includes Rainlight Fishing Shed: five original props with GLB exports, editable Blender files and PBR textures, plus promotional graphics and a short showcase video. I use AI-assisted scripting and design workflows, check deliverables and document their limits. I offer clear scope, editable source files and one agreed revision. My samples are independent portfolio projects. Client communication in English and Spanish is AI-assisted.

My Portfolio

Other Game Art Services I Offer