I will compose adaptive video game music for your roguelike or deckbuilder

L
lucherrmann
L
lucherrmann
Luc H

About this gig

Need original music that can shift with each encounter, run, or battle state?


I compose custom adaptive video game music for roguelikes, roguelites, deckbuilders, card battlers, and strategy games. Your cue can be delivered as seamless loops, intensity layers, or modular sections designed around your gameplay.


I have composed more than 100 minutes of adaptive game music and designed dynamic music systems in Wwise & Fmod. My game work includes orchestral, hybrid, dark fantasy, ambient, and rhythm-driven scores, with music recorded by live soloists and orchestras.


I deliver:

  • Seamless loops and vertical intensity layers
  • Horizontal sections for flexible sequencing
  • Intro, loop, and outro files
  • Grouped stems and clearly named game-ready assets
  • WAV, OGG, MP3, 24-bit / 48 kHz, or your required format


Every cue is composed and produced by me. I do not use AI-generated music or audio.


Full commercial use is included and YouTube Safe. I retain authorship and copyright. Credit is optional but greatly appreciated!


Send me your game overview, gameplay states, visual material, and musical references. For full soundtracks or unusual adaptive structures, message me for a custom offer.

Get to know Luc H

Luc H

Composer

5.0(4)
  • FromCanada
  • Member sinceJan 2022
  • Last delivery1 year
  • Languages

    English, French
Hi there! I'm Luc Herrmann, a composer, producer, and multi-instrumentalist based in Montreal, Canada. I specialize in orchestral music and hold an MFA from the Film Scoring Academy of Europe. I'm passionate about film, storytelling, video games, and exploring the intersection of technology and music. As a game audio specialist, I have extensive experience with dynamic music systems and implementation tools like Wwise and FMOD, bringing immersive soundtracks to life.

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