What I Offer:
- Custom 3D Landscape & Terrain Creation: Mountains, valleys, islands, canyons, forests, and unique biomes.
- Environment & Level Design: Composition, heightmaps, foliage placement, and modular environmental assets.
- Optimized Topology & Game-Ready Mesh: Clean geometry balanced for optimal performance in real-time engines.
- PBR Texturing & Shading: Realistic or stylized material sets (Albedo, Normal, Roughness, Height, AO).
- Game Engine Integration: Files prepped and ready for seamless import into Unreal Engine or Unity.
️ Software & Tools I Use:
- Modeling & Sculpting: Blender, ZBrush
- Texturing: Substance 3D Painter
- Game Engines: Unreal Engine
Deliverables Include:
- 3D Files: .fbx, .obj, .blend (or heightmaps/RAW files for terrain systems)
- PBR Textures: High-resolution texture maps (2K / 4K / 8K)
- High-resolution beauty renders of your landscape
Why Work With Me?
- Clean topology, proper UV mapping, and game-engine optimization
- Clear communication with regular visual updates (Heightmap/Blockout -> Sculpting -> Texturing -> Final Lighting)
- Strong understanding of lighting, composition, and game art pipelines