
Luis S
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Software Engineer
Lockheed Martin • Full-time
Jul 2018 - Aug 2024 • 6 yrs 1 mo
Designed and implemented high-fidelity simulation solutions using C++, Bash, and Python. Developed a C++ Qt6 desktop application to interface with a vehicle simulator. Created unit-tests to practice TDD with GoogleTest framework Developed a custom scripting system in C++ to parse and integrate existing scripts into a new framework. Structured and configured a CMake-based build system for a desktop application supporting a vehicle simulator. Implemented C++ network communication between a simulator and a desktop application using UDP. Analyzed and visualized simulation debug data using Python and the Pandas library. Automated simulation build processes using Python and the Make build system. Mentored new engineer on project structure and general C++ knowledge Developed and enhanced UI features for a vehicle simulation using C++ and OpenGL from Pilot feedback. Mentored engineers on general Visual Studio’s workflow and project structure Diagnosed and resolved critical issues in legacy C++ MFC applications by identifying and removing broken dependencies, restoring full functionality. Developed a python desktop application to visualize and control lab simulation hardware