I will stylized 3d character modeling and rigging for unity, unreal, games


About this gig
Need a character for your game, animation, or mascot project? I build stylized 3D characters from scratch, from a rough idea or reference all the way to a clean, rigged model.
I work in Blender on cartoon-style characters, low poly game assets, fantasy creatures, mascots, and original designs. Every model is built with clean topology so it deforms properly once it's rigged, not just something that looks good sitting still in a render.
WHAT YOU GET
Custom stylized 3D character model
Clean topology, built to move
UV mapping
Texturing (Standard & Premium)
Rigging (Premium)
Preview renders so you can see it before final delivery
FBX, OBJ, BLEND files
Commercial use rights
GOOD FOR
- Video games
- Animation projects
- Mascots and brand characters
- VR/AR
WHAT HELPS ME GET IT RIGHT
Send me reference images, a sketch, or just describe the character in your own words personality, proportions, anything you already picture in your head. The more specific, the fewer revisions we'll need.
Message me before ordering. Tell me what the character's for and I'll tell you honestly which package fits, instead of guessing.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Luisa
Product Design Manufacturing Ready CAD
- FromGermany
- Member sinceJul 2026
- Avg. response time4 hours
Languages
English, German, French
FAQ
I don't have a finished design, just an idea in my head. Is that enough?
Yeah, that's normal actually. Tell me the personality and rough proportions and I'll block out the shape first so you can say "more like this" before I commit to the full sculpt.
What does rigging actually get me that the cheaper tier doesn't?
The rig is the skeleton inside the model. No rig means the character just sits there looking good in a still image it can't turn its head, walk, or go into a game engine as something playable. If it needs to move at all, you need the rig.
Will it drop straight into Unity or Unreal, or do I need to fix stuff after?
Drops in clean. I build the bone hierarchy so it imports without extra setup on your side just tell me which engine so I match the rig to it.
Can you make something in the style of [game I like]?
I can build in that same visual language — similar proportions, similar shading feel — but I'm not going to trace or copy someone else's design. You'll get your own character that lives in that world, not a knockoff.
I genuinely don't know if I need Standard or Premium.
Easy test: does it need to move? If it's just sitting in a render or a scene, Standard's fine. If it walks, turns, or goes into an engine, you need the rig, so go Premium. Send me what it's for and I'll just tell you which one.
Can I actually use this commercially, or is that extra?
It's included, every tier. No upcharge for that.

