I will ue5 rigging custom rig controls and blender rig for unreal engine


About this gig
Get a fully built ue5 rigging and custom rig controls setup that works in Unreal Engine 5 from day one no broken imports, no failed validation, no missing rig animation.
What You Get:
- UE5 rigging setup with correct skeleton hierarchy and bone naming throughout
- Blender rig deform bone extraction and FBX export configured for UE5 import
- Custom rig with IK Rig configuration and full retargeting chain definition
- UE5 rig controls built inside Unreal's Control Rig Editor for in-engine animation
- Rig animation test confirming the full setup works before delivery always
Why Choose This:
- Every ue5 rigging setup tested in a real Unreal Engine 5 project before handover
- Custom rig bone naming corrected for Epic's animation library compatibility
- Rig animation confirmed playing correctly with standard Humanoid packs
How It Works:
- Share your character model and target UE5 version
- I build the blender rig, configure ue5 rig controls, test rig animation, and deliver
Tools:
Blender · Auto Rig Pro · Unreal Engine 5 · Control Rig Editor
Message me with your character and UE5 version and I will confirm the scope before we start.
Get to know Luke
3D Rigging, UV Mapping and Game Asset Setup Specialist
- FromUnited Kingdom
- Member sinceSep 2026
Languages
English, Spanish, French, German, Italian
My Portfolio
FAQ
Why does a blender rig need correction before ue5 rigging?
Raw blender rig output contains control bones that fail UE5 rigging import — deform bone extraction and correct naming is required before ue5 rig controls can be configured.
What ue5 rig controls are included in this service?
IK Rig, IK Retargeter, and Control Rig Editor setup giving full FK, IK, and look-at ue5 rig controls for in-engine rig animation.
Can the ue5 rigging include retargeting to Epic's animation library?
Yes — IK Retargeter mapped to Epic's Mannequin for full animation library rig animation reuse is included in the Premium custom rig package.
Is the blender rig tested in UE5 before delivery?
Yes — every ue5 rigging setup is confirmed importing and producing correct rig animation in a real UE5 project before handover.
Can a custom rig be built from scratch if no blender rig exists?
Yes — send reference images or a model description and the full blender rig and ue5 rigging setup will be built from scratch.
Does the rig animation test cover Marketplace animation packs?
Yes — rig animation compatibility with standard Humanoid packs is confirmed as part of Standard and Premium ue5 rig controls packages.
What is delivered at the end of the order?
Blender source file and tested FBX for all packages; Premium includes full UE5 project files with ue5 rig controls, retargeting, and Animation Blueprint.

