I'm a low-poly 3D artist and game developer focused on clean, stylized, game-ready assets, weapons, props, and environment pieces built with an eye for silhouette and consistency, no unnecessary complexity, no bloated poly counts.
On the dev side, I build small tools, scripts, and gameplay mechanics.
Detail-oriented and fast to iterate. If you need clean, consistent low-poly assets for your project, let's make it happen.... Read more