I will gameplay systems and mechanics in unreal engine

M
maimoon39
M
maimoon39
Maimoon Zahid

About this gig

Are you stuck on a bug in your Unreal Engine project, or need a gameplay system built but don't have the bandwidth to do it yourself? I can help.

I'm an Unreal Engine developer working in Blueprints, with hands-on experience building complete gameplay systems from the ground up not just following tutorials. My work includes a full inventory system with drag-and-drop functionality, item stacking, equip slots, and save/load persistence, built around an interface-driven interaction model so new item types plug in without touching existing logic. I've also built interactive environment mechanics key-and-lock logic, door-unlocking sequences, and custom usable actors like a functional flashlight/torch plus a complete character animation system (walking, running, idle, hit reactions, contextual actions) wired into gameplay-driven state logic.

Whether it's tracking down a stubborn bug, fixing broken Blueprint logic, or building a new system into your existing project, I'll dig into your Blueprints, understand how they're structured, and deliver a working fix or feature not just a patch that breaks something else down the line.

What I can help with:

  • Bug fixes and Blueprint logic issues
  • Inve

Get to know Maimoon Zahid

Maimoon Zahid
  • FromIndia
  • Member sinceAug 2022
  • Avg. response time1 hour
  • Languages

    Hindi, English
Hello, my name is Maimoon Zahid. I am a student right now in final year college, I am aGame developer working in Unity and Unreal Engine, focused on gameplay systems, mechanics, and interactive tools. Experience building complete, working inventory systems, environmental interaction mechanics, and full character animation setups in Unreal Blueprints, alongside shipped playable games in Unity. Certified in both engines through hands-on project-based courses.

My Portfolio

Other Game Development Services I Offer