I will build a 2d game for ios android and web with phaser


About this gig
Please message me before placing an order so we can agree the scope, timeline and right package.
Turn your idea into a playable 2D game for iOS, Android or Web using Phaser 3. I build puzzle, board, quiz and arcade games with responsive layouts and touch or mouse controls. My published personal games include NinjaRPS and Slide A Lama.
We agree the target platforms before starting. Web games run in the browser; iOS and Android builds use a mobile wrapper such as Capacitor. Mobile packaging and native integrations are scoped in a custom offer. The listed packages cover a playable web build.
Basic: one scene and core mechanic.
Standard: one mode, 2 levels, menu, results and scoring.
Premium: 5 levels, local saves and basic AI if agreed.
All packages include source code and setup notes. Plugin counts cover small Phaser modules such as HUD, scoring or local saves.
Send your rules, target devices, reference games and available assets. Custom artwork, online multiplayer, Firebase features, monetization and hosting need separate scope. Revisions adjust agreed features; new mechanics require a new scope.
Get to know Malk
Mobile Apps, Web MVPs, 2D Games and Firebase
- FromIsrael
- Member sinceDec 2014
- Avg. response time1 hour
- Last delivery1 year
Languages
English, Hebrew
My Portfolio
FAQ
What do you need before I order?
Send your game idea, rules, target devices, reference examples and art assets you may use. I will confirm a practical scope before you order.
Do I receive the source code?
Yes. Every package includes the Phaser project source, a playable web build and setup notes. Paid asset licenses and external services are separate.
Can you build the game for iOS and Android?
Yes. I can package Phaser games for iOS and Android using a mobile wrapper such as Capacitor. Message me before ordering to agree platforms, device testing and native features. Listed packages cover web builds; mobile builds are scoped in a custom offer.
What do revisions and plugins cover?
Revisions adjust agreed features. New mechanics or screens need a new scope. Plugin counts cover small Phaser modules such as HUD, scoring and local saves, agreed before starting.

