I will create game ready 3d props and vehicles for unreal engine

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manojsudusinghe
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manojsudusinghe
Manoj S.

About this gig

Welcome! I am Manoj, a senior 3D Hard Surface & Vehicle Artist with 8+ years of industry experience creating production-ready game assets. 


Whether you need standalone props, complex mechanical assets, custom vehicles, or modular environments, I deliver clean, fully optimized assets built strictly to real-time engine standards.


What this Gig offers:

High-to-Low Poly Hard Surface Modeling & Clean Topology Optimization

4K/2K Channel-Packed PBR Textures (Base Color, Normal, ORM) & Trim Sheets perspective)

Custom UCX Collisions & 1:1 Real-World Scale Precision

Custom LODs

Custom Skins

Full Native Integration for Unreal Engine 5 (Lumen/Nanite Ready)


Deliverables include native .uasset files, FBX/OBJ, portable .glb formats, and complete source files.


Message me before ordering to discuss your technical pipeline and custom project scope!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Manoj S.

Manoj S.

GameReady 3D Hard Surface Specialist

5.0(116)
  • FromSri Lanka
  • Member sinceOct 2017
  • Avg. response time1 hour
  • Last delivery3 years
  • Languages

    English
Hi, I’m Manoj — a 3D Hard Surface & Vehicle Artist with 8+ years of experience creating production-ready game assets. I specialize in vehicles, complex mechanical props, and modular assets for real-time engines like Unreal Engine 5. What I offer: • High-to-Low poly modeling & clean topology • 4K ORM PBR texturing & trim sheet workflows • Custom UCX collisions & 1:1 real-world scale • LOD + Material overrides for performance • Native setup for UE5 (Lumen/Nanite ready) I ensure every asset is optimized, accurate, and ready for deployment. Message me to discuss your game pipeline!

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