I’m Manuel Casas, a 3D artist specialized in creating realistic characters and creatures for video games and film.
I work with Maya, ZBrush, Substance Painter, Blender, and Marmoset Toolbag to deliver high-quality models and animations with attention to detail.
What drives me is the belief that in the 3D world, nothing is impossible—the only limit is imagination. My goal is to keep pushing creative boundaries and, eventually, build my own studio.
If you’re looking for someone passionate about realism and storytelling through 3D, I’d love to collaborate on your project.... Read more