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I will fix your unity bug or build the missing feature

M
marcellodebonis
M
marcellodebonis
Marcello

About this gig

You have a Unity project, one thing is broken, and you: ugtk.fantasyrolldice.it've lost two days on it. I do this for a living.


I'm a Lead Game Programmer with 5+ years and 30+ shipped projects across mobile, WebGL, desktop and live installations. I've debugged other people's Unity code more often than I've written my own, and I wrote my own Unity framework (UGTK), used across 10+ production projects.


TYPICAL JOBS I TAKE

  • "It works in the Editor, breaks in the build."
  • - WebGL builds that hang, crash on iOS, or eat 900 MB of RAM.
  • - Physics, input or animation behaving differently on device.
  • - Save/load corruption after an update.
  • - Addressables, IL2CPP and Android manifest hell.
  • - "This scene takes 40 seconds to load and I don't know why."
  • - A feature you need built properly, not bolted on.

HOW I WORK

You send a repro: project, branch or a zip. I reproduce it before I touch anything. I fix the cause, not the symptom, and I tell you in plain language what was wrong so you can avoid it next time. I never push to main.


If I can't reproduce it, I say so on day one and you get a full refund. I'd rather lose an order than an evening of your schedule.


Unity 2019 through Unity 6. C#, U

Get to know Marcello

Marcello

Lead Game Programmer Unity Unreal WebGL and Editor Tools

  • FromItaly
  • Member sinceApr 2024
  • Avg. response time1 hour
  • Languages

    English, Italian
Lead Game Programmer from Naples, Italy. 5+ years, 30+ shipped projects: browser games, branded playables and live-event installations for brands like Isybank, BYD, Aberdeen and KNX. I built UGTK, my own Unity framework with editor tooling, used in 12+ production projects. It cuts development time by ~60%, so your budget goes into the part people play. Best at: Unity to WebGL that survives a real phone, real-time multiplayer in the browser, custom editor tools, and rescuing Unity projects that won't build. Unreal too. 200+ students taught, so you get an explanation, not just a zip file.

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