
Marcelo Kodama
3D Modeler, Props Assets, Unreal Engine, Unity, Blender, Shaders, VFX
Skills

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Portfolio
Work experience
gamecreator
Part-time • 1 yr 7 mos
Junior VFX Artist
Dec 2025 - Mar 2026 • 3 mos
Developed real-time effects in Unity for a PC game: ○ Unity Shader Creation: Developed optimized shaders for game environments. ○ Visual Effects: Created optimized real-time effects.
3D Artist Intern
Mar 2024 - Jul 2025 • 1 yr 4 mos
Responsible for creating 3D assets and visual effects for a Virtual Reality (VR) experience: ○ Modeling and Texturing: Created complete and optimized assets in Blender. ○ Optimization: Optimized draw calls, visual effects, and models to ensure stable performance. ○ Shader and Visual Effects Creation: Developed optimized shaders and effects for real-time environment compositions. ○ Foliage Creation: Optimizes foliage pipeline for real-time environment. ○ Lighting: Implemented light baking for scene optimization.