I will create unity game vfx, particle systems, and custom shaders with shader graph


Level 1
About this gig
Do your spells, hits and explosions look like placeholder effects? Or does your game stutter the moment particles fire?
I build Unity VFX that look polished and run smoothly, using Particle Systems, Shader Graph and custom shaders.
WHAT I CAN MAKE:
- Combat and ability effects: slashes, impacts, magic, muzzle flashes
- Environment VFX: fire, smoke, fog, rain, snow, portals
- Shader Graph materials: dissolve, glow, water, force fields, toon
- UI feedback and pickups: glows, trails, rewards
- Custom HLSL shaders when Shader Graph isn't enough
BUILT TO PERFORM
Every effect is tuned for your target platform. I watch overdraw, particle counts and texture sizes so it looks great on mobile too, not just on my PC.
HOW IT WORKS:
- Send a reference, GIF or a short description
- I share a quick preview of the look
- We refine until it feels right in your game
- You get prefabs ready to drop in, set up for URP, HDRP or Built-in
Message me before ordering with your Unity version, render pipeline and platform. I'll tell you the best approach and price it clearly.
Open to long-term work.
Get to know Amor
A Reliable Game Dev AND 3D Art Specialist
Level 1
- FromNigeria
- Member sinceNov 2025
- Avg. response time1 hour
- Last deliveryabout 17 hours
Languages
English, Spanish, Arabic, French
My Portfolio
Other Game Development Services I Offer
FAQ
Will the effects work in my render pipeline (URP, HDRP or Built-in)?
Yes. Tell me your Unity version and pipeline when you message me, and I build to that so nothing turns pink on import. Shader Graph effects work in URP and HDRP, and I use particle-based setups for Built-in.
What do I get when the order is done?
Ready-to-use prefabs with their materials, textures and shaders, organized in a clean folder. I also send a short preview clip so you can see each effect in motion before importing.
Will it run on mobile?
Yes. I keep an eye on overdraw, particle counts and texture sizes, and tune each effect to your target device. Just tell me the platform before we start, since mobile needs a lighter setup than PC.

