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I'm a CGI artist with experience in environments, VFX, animation, and post-production.
My experience is demonstrated in projects like DinoPops, WilderWorld, and 31 Minutos.
I will work within Unreal Engine to create the environment, including lighting, assembly, and animation. If necessary, I will use Houdini for VFX and Nuke for post-production to integrate Houdini and Unreal Engine.
In addition, I use Marvelous for clothing creation, Gaea for terrain creation, ZBrush, and Substance.
I also work with metahumans using Wrap.
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I am passionate about art, perfection, and cinematography.
Let's work together!
Architect and Designer
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