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I will improve unity performance, architecture and code structure


About this gig
Is your Unity project becoming slow, messy or hard to maintain? I can help you improve its performance, structure and overall architecture.
Im a Unity developer experienced in working with gameplay systems, code architecture and performance optimization. I focus on making projects not only faster, but also cleaner and easier to scale.
What I can help you with:
- Improving game performance (FPS drops, GC spikes, freezes)
- Refactoring messy or hard-to-maintain code
- Improving Unity project architecture
- Optimizing gameplay systems
- Reducing complexity in existing systems
- Making projects more scalable and stable
My approach:
I analyze your project structure and identify bottlenecks in performance and architecture.
Then I refactor and optimize systems to improve stability, readability and long-term maintainability.
This is not just small optimizations its about improving how your project is built.
Please note:
- This gig is not for creating full games from scratch
- Final price depends on project complexity
- Please contact me before placing an order
If you're not sure whether your project needs optimization or refactoring, feel free to message me.
Get to know Marina B
Senior Unity Developer
- FromUkraine
- Member sinceApr 2026
Languages
English, Russian
My Portfolio
FAQ
What do you need to start optimization?
I need access to your Unity project (full or partial), along with a description of the issues you're experiencing (performance drops, instability, code complexity, etc.).
Can you guarantee a specific FPS improvement?
Performance improvements depend on the project structure and bottlenecks. I focus on identifying and fixing the main issues that affect performance and scalability.
Do you optimize both mobile and PC projects?
Yes, I work with both mobile and PC Unity projects and adjust optimizations depending on the target platform.
Will you refactor my entire project?
This gig focuses on improving specific systems or problem areas. Full project refactoring can be discussed separately.
Do you only analyze or also implement changes?
I can both analyze and implement improvements, depending on the selected package.
What kind of performance issues can you fix?
FPS drops, GC spikes, inefficient systems, heavy update loops, unnecessary allocations and other common Unity performance problems.
Can you improve code quality and architecture?
Yes, I focus on making systems cleaner, more maintainable and scalable.
