I will do weapon and combat modeling game ready weapons highend katana modeling

M
mark_drakmod
M
mark_drakmod
Mark

About this gig

A great katana is more than a bladeit's a balance of craftsmanship, proportion, and detail.

If you're looking for premium Katana Modeling for collectibles, cinematics, product renders, or Game Ready Weapons, I can help create assets that capture the character and authenticity of traditional Japanese Weapon.


Whether you have a complete concept or need guidance refining one, I work closely with you throughout the Weapon Modeling process to ensure the final result meets your goals. From Collector Weapon Art to production-ready Combat Assets, every project is approached with accuracy and attention to detail.

Highlights:

  • Katana Modeling for games, renders, and cinematic projects
  • Professional Weapon Modeling with clean geometry
  • Tsuka Wrap Detail and Tsuba Detailing
  • Scabbard Design and accurate Blade Curvature
  • High Res Textures and material authenticity
  • Japanese Weapons for Collector Weapon Art
  • Optimized Combat Assets and Game Ready Weapons
  • Suitable for Product Renders, Cinematic Props, and Collectible Prop projects


Clear communication is part of every project. You'll be able to share references, feedback, and requirements so the asset aligns with your vision. Please DM before ordering

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Mark

Mark

3D artist specializing in prop modeling, prop design, and assets

  • FromUnited Kingdom
  • Member sinceMay 2026
  • Languages

    English
I’m a 3D artist specializing in sci-fi prop modeling, hero prop design, and surgical instrument 3D assets for games, film, and real-time environments. I create high-detail props using hard surface modeling, ensuring precision, clean geometry, and production-ready quality for cinematic 3D props and interactive scenes. You get fully structured game asset creation, from concept prop design to final optimized models, including textures, materials, and real-time assets. I also handle optimization pipeline work like retopology and clean UVs to ensure smooth performance without losing detail.

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