I will develop a unity VR app for meta quest and xr headsets


About this gig
I'm a real-time 3D and XR engineer with 3+ years building interactive experiences in Unity, and I develop VR/XR applications for Meta Quest and other headsets.
What I can build for you:
- Interactive VR apps and experiences for Meta Quest 2 and 3
- Hand and controller interactions, grabbing, UI, teleport and locomotion
- Training, product showcase, visualization and simulation-style apps
- Performance optimization for standalone headsets
- Deploy-ready builds you can sideload or ship
Tech I work with: Unity, C#, XR Interaction Toolkit, OpenXR, plus WebXR/WebGL for browser-based 3D.
Why work with me:
- Top Rated on Upwork with a 100% Job Success Score
- Clean, documented, production-ready code you can keep building on
- Clear communication and reliable delivery across time zones (based in Vietnam, GMT+7, fluent English)
Not sure which package fits? Message me with your idea and target headset and I'll recommend the right scope before you order.
Get to know Quang Lam
I bring your AR VR MR ideas to life
- FromVietnam
- Member sinceJan 2024
Languages
English
My Portfolio
FAQ
Which headsets do you support?
Mainly Meta Quest 2 and 3 (standalone). I can also target PC-VR via OpenXR and browser-based WebXR. Tell me your target headset and I'll confirm what's possible.
Do I get the Unity project source code?
Yes - the Standard and Premium packages include the full Unity project so your team can keep building on it after delivery.
Can you optimize performance for standalone Quest?
Absolutely. Standalone headsets are mobile-class, so I profile and optimize draw calls, materials and geometry to keep a stable, comfortable framerate.

