I will program godot 4 gameplay mechanics and systems in c sharp and gdscript


About this gig
Are you building an indie game in Godot 4 and need solid, responsive gameplay mechanics?
I build modular, decoupled gameplay systems in Godot 4 (4.2/4.3) using C# (.NET 8) and GDScript 2.0.
Mechanics & Systems:
- Controllers: 2D/3D Platformer, FPS, TPS, and Top-Down movement physics.
- State Machines: Hierarchical Finite State Machines (HFSM) and Event Buses.
- RPG Systems: Inventory & Equipment grids, stat calculation engines, and cooldowns.
- AI & Combat: NavigationAgent pathfinding, combo hitboxes, and damage triggers.
Ready to level up your Godot game? Message me to get started!
Get to know Theodoros E
FullStack Developer, Software Engineer
- FromGreece
- Member sinceMar 2026
- Avg. response time1 hour
Languages
English, Greek, Russian, German
FAQ
Do you support both C# and GDScript in Godot 4?
Yes! I write modern GDScript 2.0 with static typing as well as C# on .NET 8+. Let me know your project's language preference.
Will the mechanics work seamlessly in my existing Godot 4 project?
Yes. All mechanics are built modularly using decoupled custom nodes and signals so you can easily drop them into your project without breaking existing code.
Do you provide a playable demo scene?
Yes, every mechanic includes a dedicated sandbox test scene configured with sample inputs so you can immediately playtest and tweak parameters in the Inspector.

