I will program godot 4 gameplay mechanics and systems in c sharp and gdscript

M
maskirovkaotdel
M
maskirovkaotdel
Theodoros E

About this gig

Are you building an indie game in Godot 4 and need solid, responsive gameplay mechanics?

I build modular, decoupled gameplay systems in Godot 4 (4.2/4.3) using C# (.NET 8) and GDScript 2.0.

Mechanics & Systems:

  • Controllers: 2D/3D Platformer, FPS, TPS, and Top-Down movement physics.
  • State Machines: Hierarchical Finite State Machines (HFSM) and Event Buses.
  • RPG Systems: Inventory & Equipment grids, stat calculation engines, and cooldowns.
  • AI & Combat: NavigationAgent pathfinding, combo hitboxes, and damage triggers.

Ready to level up your Godot game? Message me to get started!

Get to know Theodoros E

Theodoros E

FullStack Developer, Software Engineer

  • FromGreece
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Languages

    English, Greek, Russian, German
I am a Software Developer and UI/UX enthusiast focused on building secure, scalable, and modern applications. With a background spanning software engineering, cyber security, and user experience design, I bridge the gap between robust backend functionality and intuitive, user-centric interfaces. My philosophy centers on clean code and strong security measures. Don't forget to check out my Gumroad profile https://maskirovkaotdel.gumroad.com/