
Mathew Dev
UNREAL ENGINE 5 GAME EXPERT
Skills

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Work experience
Junior Real Time Environment Artist
Fiverr • Freelance
Oct 2025 - Nov 2025 • 1 mo
As a Junior Real Time Environment Artist, I collaborate closely with senior designers to build, optimize, and implement high fidelity 3D assets for an unannounced open-world project using Unreal Engine 5. My core duties focus on modular asset creation, high-to-low poly baking pipelines, and large scale procedural landscape generation using Houdini integration. I am responsible for sculpting complex geological formations, designing intricate foliage systems, and painting high-quality PBR textures that strictly adhere to the game’s creative direction and strict technical budgets. I actively manage draw call counts, design efficient LOD systems, and deploy Nanite clusters to maintain stable 60 FPS performance across targeted platforms. Additionally, I work alongside the lighting department to set up dynamic global illumination configurations using Lumen, ensuring accurate reflections, atmospheric mood staging, and realistic shadow projection across various in-game times of day. By maintaining organized Git repositories, I prevent merge conflicts and streamline collaborative workflows between art and engineering teams. Through detailed asset debugging, profile tracking, and proactive mesh cleanup, I successfully reduced scene memory overhead by 15% across our first production milestone block. This role continues to sharpen my foundational technical abilities in modular workflows and real-time rendering logic.