I will implement and polish your unity game UI screens
About this gig
I implement and polish Unity game UI screens using your supplied assets and existing game logic.
Get clear layouts, smooth transitions and useful feedback that match your game's style.
I can help with:
- Main menus, pause and settings screens
- Confirmation, reward and result pop-ups
- Button hover, click, selection and disabled states
- Tooltips, notifications, counters and progress bars
- UI navigation and connections to existing functions
Packages cover 1, up to 3 or up to 5 simple screens. A simple screen is a menu or panel with a straightforward layout and behavior. Complex inventories, shops and skill trees need a custom quote.
Every package includes Unity implementation, relevant animations, editable scripts and prefabs, a short demo and handoff notes.
My portfolio shows real UI improvements implemented in my own Unity game.
Original artwork, new gameplay systems, save systems and unrelated bug fixes are quoted separately.
Send your Unity version, UI framework, target platform, screenshots or references, and required screen behavior before ordering so we can confirm scope and compatibility.
Get to know Matheus Frantz
Game Designer and Unity Technical Artist
- FromBrazil
- Member sinceJun 2021
Languages
English, Portuguese
FAQ
Do you create new UI screens or improve existing ones?
Both. I can implement a new screen using your supplied assets and references, or improve an existing interface. We agree on the layout, behavior and integrations before the order.
What counts as one simple screen?
A straightforward menu or panel, such as a pause menu, basic settings screen, confirmation popup or result screen. Main menu, pause and settings count as three screens. Complex layouts and multi-tab interfaces are assessed before ordering.
Are animations and button states included?
Yes. Relevant transitions and interaction states are included in the agreed screen scope. We confirm which animations, states and feedback are needed before starting.
Do you create the artwork and icons?
The listed packages use assets supplied by you. Original illustrations, icons, logos and custom art production require a separate agreement.
Does the service include gameplay systems?
UI navigation and connections to existing functions are included as agreed. New inventory logic, purchases, progression, save systems and other gameplay systems require a separate quote.
Which Unity UI framework do you work with?
This gig focuses on Unity uGUI and TextMeshPro. Send your Unity version, UI framework and target platform before ordering so I can confirm compatibility.
Will the UI support different screen sizes?
Layout scaling is configured and checked for the target resolutions agreed before the order. Additional orientations, device-specific layouts and physical device testing must be confirmed separately.
What will I receive?
The agreed Unity project changes or editable scripts and prefabs, a short demonstration and handoff notes explaining setup and the main configurable settings.
What does a revision include?
A revision refines the agreed work, such as animation timing, spacing, colors or feedback styling. Additional screens, new features and changes to the approved direction require an additional estimate.
Are your portfolio examples real implementations?
Yes. They show UI improvements implemented in my own Unity game, including panel transitions, tooltips, item transfers and full-inventory feedback.

