I will implement and polish your unity game UI screens

M
M
Matheus Frantz

About this gig

I implement and polish Unity game UI screens using your supplied assets and existing game logic.


Get clear layouts, smooth transitions and useful feedback that match your game's style.


I can help with:

- Main menus, pause and settings screens

- Confirmation, reward and result pop-ups

- Button hover, click, selection and disabled states

- Tooltips, notifications, counters and progress bars

- UI navigation and connections to existing functions


Packages cover 1, up to 3 or up to 5 simple screens. A simple screen is a menu or panel with a straightforward layout and behavior. Complex inventories, shops and skill trees need a custom quote.


Every package includes Unity implementation, relevant animations, editable scripts and prefabs, a short demo and handoff notes.


My portfolio shows real UI improvements implemented in my own Unity game.


Original artwork, new gameplay systems, save systems and unrelated bug fixes are quoted separately.


Send your Unity version, UI framework, target platform, screenshots or references, and required screen behavior before ordering so we can confirm scope and compatibility.

Get to know Matheus Frantz

Matheus Frantz

Game Designer and Unity Technical Artist

  • FromBrazil
  • Member sinceJun 2021
  • Languages

    English, Portuguese
I'm a Game Designer and Unity Technical Artist with a degree in Digital Games and professional experience on mobile and Roblox titles. At Prota Games, I worked on combat, progression, balancing, enemies, weapons, and level design. I help developers improve existing games through gameplay reviews, actionable design documentation, and Unity visual polish. My technical art work includes particles, animation setup, lighting, and shader troubleshooting. I communicate clearly, define a practical scope, and deliver organized handoffs. Let's discuss what your game needs.