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mathewjohn909

Mathew

@mathewjohn909

Unreal Engine 5, game environment level design, 3D Artist and Developer

United Kingdom
French, English, German, Italian, Indonesian
About me
I’m a 3D artist and developer helping game developers, businesses, and creative teams turn ideas into polished digital experiences. With 5+ years of experience, I specialize in: • Unreal Engine 5 game environments, level design, maps & 3D assets • ArchViz, AutoViz & environment design • 3D websites, Three.js & WebGL • Pixel art characters, animation & sprite sheets I focus on clean visuals, detailed environments, smooth interactions, and work tailored to your project rather than generic templates. Have a project in mind? Message me with your idea or reference and let’s bring it to life.... Read more

Skills

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mathewjohn909
Mathew
Offline • 
Average response time: 1 hour

See my services

Backgrounds & Environments
I will design unreal engine game environment level design map terrain open world ue5
Character Design
I will create pixel art character animation, pixel art sprite sheet, pixel game art

Portfolio

Work experience

Independent

3D Environment Artist & Unreal Engine Developer

Independent • Freelance

May 2024 - Present • 2 yrs 5 mos

I currently work as a freelance 3D Environment Artist and Unreal Engine Developer, creating detailed game environments and interactive 3D experiences for game developers, studios, businesses, and creative teams. My work focuses on turning concepts and ideas into polished, visually engaging environments that are practical for real-time use. I specialize in Unreal Engine environment design, level design, terrain creation, open-world environments, maps, and 3D assets. I create and organize environments with attention to composition, scale, lighting, materials, performance, and overall visual quality. Whether the project requires a complete game environment, a detailed level, a terrain-based map, or individual 3D assets, I focus on building assets and scenes that fit the project's style and purpose. My experience also includes creating realistic and stylized environments, modular environment assets, props, landscape layouts, game-ready scenes, and optimized 3D content. I work with existing references or concepts and can also develop an environment from an initial idea. I focus on clean workflows, organized project files, consistent asset quality, and environments that are ready to be integrated into a game or interactive project. I continue to work with clients on new environments, level designs, maps, terrain, and 3D asset projects while improving my skills with modern Unreal Engine workflows and real-time 3D development.

Unreal_Engine

Unreal Engine Environment and Level Designer

Unreal Engine • Freelance

Aug 2023 - Present • 3 yrs 2 mos

I currently work as a freelance Unreal Engine Environment and Level Designer, helping game developers and creative teams turn concepts, references, and ideas into detailed 3D worlds and playable environments. My work is centered around creating environments that look polished while maintaining a practical structure for real-time game development. My main areas of work include Unreal Engine 5 environments, game level design, terrain and landscape creation, open-world environments, maps, 3D game assets, props, and modular environment systems. I design environments with careful attention to layout, scale, composition, navigation, atmosphere, and the overall experience of the player. I create different types of environments, including realistic outdoor landscapes, open-world areas, roads, paths, natural terrain, buildings, structures, and game-ready scenes. I also create supporting 3D assets and environmental details that help make levels feel complete, immersive, and consistent with the project's visual direction. For each project, I work from the client's requirements, references, or existing game concept and develop the environment around the intended gameplay and visual style. I pay attention to asset organization, scene structure, materials, lighting, and optimization so the final environment can be practical to use inside an Unreal Engine project. I continue to work on Unreal Engine environment, level design, terrain, map, open-world, and 3D asset projects, while developing efficient workflows for building detailed and engaging real-time 3D worlds.