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matt_sien

Matt Sien

@matt_sien

3D Artist

Italy
English, Polish
About me
Hi, I'm Mat! I'm a professional 3D Environment & Prop Artist specializing in game-ready assets and real-time development. With a First-Class BA from Escape Studios (London) and hands-on commercial experience in VR projects, I deliver detailed, optimized environments that perform flawlessly. What I create: *Hero assets & props *Modular environments & level dressing *Stylized or realistic 3D work Toolkit: Unreal Engine • Maya • Blender • ZBrush • Substance 3D Message me today and let's bring your project to life!... Read more

Skills

m
matt_sien
Matt Sien
Offline • 

See my services

3D Modeling & Rendering
I will create custom 3d models

Portfolio

Work experience

Self_Employed

3D Artist at M3dStudios

Self Employed • Self-employed

Mar 2025 - Present • 1 yr 6 mos

Founder and independent 3D Artist at M3dStudios, providing 3D environment, prop and real-time art services for games, VR and visualisation projects. My work covers the full asset creation process, from modelling and sculpting through UVs, texturing and materials to final preparation for real-time engines. I also work on level art and environments, creating cohesive and detailed spaces for interactive and visual projects. I work primarily with Maya, Blender, Adobe Photoshop, ZBrush, Substance 3D and Unreal Engine, while maintaining a flexible generalist workflow that allows me to adapt to different project requirements, visual styles and technical needs. My focus is on creating clean, detailed and production-ready assets and environments tailored to each client's goals.

Freelance

3D Environment Artist at JB Communications LTD

Freelance • Freelance

Mar 2025 - Jun 2026 • 1 yr 3 mos

Worked as a 3D Environment Artist on commercial real-time and VR projects for international brands including Nestlé, Mars, Ferrero, Johnson & Johnson and Diageo. My responsibilities included creating and preparing 3D environments and props, level art, working with asset libraries and building immersive scenes in Unreal Engine. I worked across different visual styles and project requirements, adapting assets and environments for real-time VR experiences while keeping performance and optimisation in mind. I worked with Maya, ZBrush, Adobe Photoshop, Substance 3D and Unreal Engine as part of my production workflow, while also developing a broader generalist skill set across modelling, texturing, UVs, materials and asset preparation. This role gave me professional experience working within a commercial 3D production pipeline and taught me how to work to client requirements, deadlines and technical limitations.