I will script custom unity game systems and mechanics in c sharp


About this gig
I build custom Unity game systems in C# -- gameplay mechanics, UI, inventory and shop systems, enemy AI, save/load, and full game builds from a spec.
My code is tested where it matters: load-bearing logic (economy formulas, combat math, anything that has to be exactly right) gets real EditMode/PlayMode tests, not just a manual click-through. I follow clean architecture -- shared game-logic layers separate from Unity-specific MonoBehaviours -- so your project stays maintainable after I'm done.
What I can help with:
- New gameplay mechanics and systems (movement, combat, economy, progression)
- Bug fixes and performance issues in an existing project
- Save/load systems and data persistence
- UI systems and menus
- Clean, tested code your own team can maintain after I'm done
Send me your project (or a clear spec) and I'll tell you honestly whether it fits Basic, Standard, or Premium before you order -- message me first if you're not sure which package fits.
Get to know Gilligan
Roblox Luau and Unity Developer for Custom Scripts and Game Systems
- FromUnited States
- Member sinceAug 2023
- Avg. response time1 hour
Languages
English
FAQ
Do you need my Unity project files to work on this?
Usually yes -- send the project folder (or a Git repo link) and a clear description of what you want. I'll confirm scope before starting.

