I will script custom unity game systems and mechanics in c sharp

M
mattgilligan
M
mattgilligan
Gilligan

About this gig

I build custom Unity game systems in C# -- gameplay mechanics, UI, inventory and shop systems, enemy AI, save/load, and full game builds from a spec.


My code is tested where it matters: load-bearing logic (economy formulas, combat math, anything that has to be exactly right) gets real EditMode/PlayMode tests, not just a manual click-through. I follow clean architecture -- shared game-logic layers separate from Unity-specific MonoBehaviours -- so your project stays maintainable after I'm done.


What I can help with:

  • New gameplay mechanics and systems (movement, combat, economy, progression)
  • Bug fixes and performance issues in an existing project
  • Save/load systems and data persistence
  • UI systems and menus
  • Clean, tested code your own team can maintain after I'm done

Send me your project (or a clear spec) and I'll tell you honestly whether it fits Basic, Standard, or Premium before you order -- message me first if you're not sure which package fits.

Get to know Gilligan

Gilligan

Roblox Luau and Unity Developer for Custom Scripts and Game Systems

  • FromUnited States
  • Member sinceAug 2023
  • Avg. response time1 hour
  • Languages

    English
I build custom Roblox Luau scripts and game systems — from single bug fixes to complete features like movement systems, obstacle spawning, and scoring. I write clean, documented code that's easy to drop into your existing project. Recently shipped a lane-based movement toolkit used in a live endless runner game.