I will create procedural generation and roguelike systems in unreal engine 5


About this gig
Hello Amazing Buyer,
Want a highly replayable roguelke with infinite procedural levels that keeps players coming back for just one more run?
I specialize in production-ready Procedural Generation and Rogue systems in Unreal Engine 5.7 using the brand-new official Production-Ready PCG Framework (no more experimental limitations). I build fast, optimized, seed-based systems that deliver endless variety in dungeons, levels, biomes, items, enemies, and events perfect for action, turn-based, roguelike survival, deck-builders, or hybrid genres.
What I Deliver:
- Full PCG-powered procedural generation
- Roguelike dungeon & level generation
- Dynamic spawning systems
- Core rogueli_ke mechanics
- Performance-optimized for 60+ FPS on PC/console
- Clean, well-commented Blueprints + optional C++ implementation
Why Clients Love Working With Me:
- 100% focused on UE5.7 Production-Ready PCG
- Lightning-fast iteration
- Unlimited revisions
- Daily progress updates with in-editor videos
Whether you need a complete roguelike prototype, full dungeon crawler, open-world rogueliike, or just the PCG backbone for your existing project Ill deliver a polished, engaging system that stands out.
Get to know Matthew J
Game Environment Artist, UE5 and Unity Expert
- FromUnited States
- Member sinceFeb 2026
- Avg. response time16 hours
Languages
English, Spanish, German, French
FAQ
Do you use production-ready PCG in the latest UE5?
Yes — full UE5.7+ production-ready PCG (Editor Mode, Biome Core V2, GPU acceleration, custom data).
What roguelike features can you build?
Procedural dungeons, seed-based runs, permadeath, loot/enemy tables, meta-progression, dynamic spawning, boss generation.
Can you do 2D/top-down or isometric roguelikes?
Yes — perfect for 2D/2.5D/isometric (Isaac-style rooms, Dead Cells combat) or full 3D dungeons.
Is the procedural system optimized?
Yes — seed-reproducible, Nanite/Lumen/World Partition integration, LODs, batching → 60+ FPS on mid-range hardware.
Do you deliver full project files and docs?
Yes — clean UE5 project, PCG graphs, Blueprints (+ optional C++), handover video, and documentation PDF.
How do you ensure high replayability?
Strong seed randomness, weighted tables, multiple biomes, procedural events, meta-unlocks, balanced difficulty scaling.
Can you add procedural environments & effects?
Yes — Nanite/Lumen lighting, Niagara particles, dynamic fog, foliage, biome transitions (often included or as extra).
What do I need to provide to start?
Concept, references (games/styles), key mechanics, platform target, any must-haves. Even a rough idea is fine!
Suitable for prototypes or full commercial games?
Yes — prototypes, Steam demos, full releases. Commercial-use friendly and submission-ready.

