I will fix 3d model weight paint, skinning, blendshape character rigging uv map texture


About this gig
I will professionally fix your 3D model issues, including weight painting, skinning, blendshapes, rigging errors, UV maps, and textures making your model clean, smooth, and ready for animation or game engines.
I work in Blender, unity, UE, Zbrush and Maya to deliver standard fixes for characters used in Unity, Unreal Engine, VRChat, VTuber, and animation pipelines.
What I can fix:
Broken or messy weight painting (no more stretching)
Bad skinning / bone influence issues
Incorrect or damaged rigging setups
Blendshape / facial rig problems
UV mapping errors (overlaps, stretching)
Missing or broken textures/materials
General mesh deformation & rig bugs
What youll get:
Clean, optimized, animation ready model
Smooth deformation with proper weight paint
Fully functional rig (IK/FK if needed)
Game ready export (FBX for Unity/Unreal)
Fast delivery + clear communication
Why choose me?
I fix what others couldnt
Experience with complex rigging issues
Clean, professional results
100% focus on quality
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Maverick
CGI ARTSIT
- FromUnited States
- Member sinceApr 2026
- Avg. response time5 hours
- Last delivery2 days
Languages
English

