I will design 3d game environment level design open world mapin unity and ue5


About this gig
Need a professional 3D environment artist to transform your ideas into an immersive, game-ready world? You're in the right place!
I'm a 3D Environment & Level Designer with 4+ years of experience creating engaging environments and playable worlds for Unreal Engine 5 and Unity. From modular assets and detailed scenes to expansive open-world maps, I focus on building environments that look great and support your gameplay.
What I Offer:
- 3D Environment Design & World Building
- Level Design & Greyboxing
- Open-World Map & Landscape Creation
- Modular Environment & Asset Kits
- Game Props, Structures & Foliage
- Stylized & Semi-Realistic Environment Art
- Unreal Engine 5 & Unity 3D
- Blender, Maya, ZBrush & Substance Painter
- Terrain Sculpting & Landscape Design
- Scene & Performance Optimization
Why Choose Me?
I focus specifically on 3D environments and level design, allowing me to deliver detailed and well-structured worlds rather than generic 3D work. My workflow is built around clean organization, optimized assets, strong visual composition, and game-ready results that can fit smoothly into your project.
Message me before ordering with any custom request.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know John
Unity game developer, Level design, 4 years
- FromUnited States
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English, French
Other Game Art Services I Offer
FAQ
What game engines do you work with?
I work in both Unreal Engine (UE4/UE5) and Unity, and can deliver in whichever engine your project uses.
Do you provide source files (Blender/Maya/FBX)?
Yes, source files can be included on request — just let me know your preferred format before ordering.
Can you match a specific art style or reference?
Absolutely. Send me references (screenshots, mood boards, concept art) and I'll match the style, whether stylized, semi-realistic, or realistic.
Do you do level design as well as environment art?
Yes — I offer both environment art and functional level design, including greyboxing and gameplay layout.
Is the environment optimized for real-time performance?
Yes, every asset and environment I build is optimized with game-ready topology, texel density, and draw call efficiency in mind.
Do you offer full open world maps or just single assets?
Both — from single modular props to full connected open world environments, depending on the package you choose.
