I will do 3d model retopology, uv mapping, texture baking for game character


About this gig
Are your 3D models crashing your game engine or lagging your web viewer? Most 3D artists deliver beautiful sculpts that are technically "broken" for production. I specialize in the technical side of the pipeline: retopology, UV mapping, and texture baking to ensure your assets are 100% game ready.
I will transform your dense high-poly meshes (ZBrush, scans, or AI-generated models) into professional, industry-standard low poly assets optimized for Unreal Engine 5 (Nanite/Standard), Unity, and Web AR (GLB/glTF).
What I offer in this Gig:
- Professional Retopology
- Efficient UV Mapping
- High-Fidelity Texture Baking
- PBR Texturing
- Performance Optimization
Contact me before ordering to discuss your poly-count budget and technical requirements!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Merccy M
3d artist and character modeler
- FromNigeria
- Member sinceAug 2025
Languages
English, French, German, Italian
My Portfolio
FAQ
What makes a 3D model "Game-Ready"?
It means the asset is optimized with a low polygon count, clean retopology, and texture baking to ensure it runs smoothly in engines like Unity or Unreal without lagging.
Do you use manual or automatic retopology?
I provide manual retopology to ensure perfect edge flow for characters and animation . For simple background props, I can use automatic tools to save you time and budget.
Can you fix messy AI-generated or raw scans?
Yes. I transform "unusable" high-poly scans and AI meshes into professional low poly models with clean UV mapping that are ready for production and rigging.
Which file formats do you deliver?
I provide industry-standard formats including FBX for game engines, OBJ for static meshes, and GLB/glTF for web-based AR and e-commerce .
Can you hit a specific polycount budget?
Absolutely. I can optimize assets for any platform, ranging from ultra-light mobile models (2k–10k tris) to high-detail AAA hero assets (80k+ tris) .

