I will do 3d model retopology, uv mapping, texture baking for game character

M
meccyme
M
meccyme
Merccy M

About this gig

Are your 3D models crashing your game engine or lagging your web viewer? Most 3D artists deliver beautiful sculpts that are technically "broken" for production. I specialize in the technical side of the pipeline: retopology, UV mapping, and texture baking to ensure your assets are 100% game ready.


I will transform your dense high-poly meshes (ZBrush, scans, or AI-generated models) into professional, industry-standard low poly assets optimized for Unreal Engine 5 (Nanite/Standard), Unity, and Web AR (GLB/glTF).


What I offer in this Gig:

  • Professional Retopology
  • Efficient UV Mapping
  • High-Fidelity Texture Baking
  • PBR Texturing
  • Performance Optimization


Contact me before ordering to discuss your poly-count budget and technical requirements!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Merccy M

Merccy M

3d artist and character modeler

  • FromNigeria
  • Member sinceAug 2025
  • Languages

    English, French, German, Italian
I’m a professional 3D Character Artist specializing in high-quality realistic characters and Metahuman creation for games, film, and virtual experiences. I create game-ready 3D characters, including character modeling, sculpting, rigging, and animation with clean topology and detailed textures. Skilled in Metahuman, Unreal Engine, Blender, Maya, and ZBrush, I deliver lifelike characters, facial rigs, and smooth animations optimized for production. If you need realistic 3D characters, Metahuman design, or professional rigging and animation, I’m here to bring your vision to life.

My Portfolio