
Melodie Leroux
Turning bold character concepts into captivating 3D models that stand out
Skills

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Work experience
3D Character Artist
Shiro Games
Oct 2022 - Nov 2025 • 3 yrs 1 mo
I worked as a 3D Character Artist, developing character assets for game production from concepts, sketches, and visual references. My work focused on creating appealing and technically structured characters while maintaining consistency with the project’s artistic direction and gameplay requirements. Core Responsibilities * Translated 2D concepts and references into complete 3D character models. * Developed character proportions, anatomy, facial features, silhouettes, clothing, armor, and accessories. * Used digital sculpting and organic modeling techniques to establish refined character forms. * Created clean topology and prepared meshes for texturing, animation, and real-time use. * Developed UV layouts, textures, and materials for different character surfaces. * Optimized geometry while preserving important visual details and recognizable character features. * Refined models according to art direction and production requirements. Key Achievements * Built a strong understanding of game-ready character modeling and real-time asset preparation. * Successfully translated visual concepts into distinctive 3D characters with consistent proportions and forms. * Improved expertise in sculpting, retopology, UV preparation, texturing, materials, and optimization. * Created character clothing, equipment, accessories, and supporting elements that complemented each character. * Developed an efficient workflow for moving characters from initial blockout to refined, production-ready assets. * Strengthened my ability to balance visual quality, technical structure, and performance requirements in game-focused character production.