Hi! I'm a 3D artist specializing in character rigging, animation, and game asset optimization. I fix humanoid rigs, skin weights, bones, animations, FBX, GLB, and GLTF files for Unity, UE5, Blender, VRChat, and game development. I also create Minecraft modpacks, provide bug fixing, and develop game-ready assets. I'm committed to delivering high-quality work, fast communication, and reliable solutions tailored to your project.
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