I will develop a fps game in unity 3d for pc and steam


About this gig
I build first-person shooters in Unity 3D the whole thing, not just a
controller script.
I've shipped two full FPS games as my bachelor's thesis work. Operation Z
is a wave-based arcade shooter across three connected districts with seven
weapons (pistol through rocket launcher) and power-ups including time stop
and nuclear annihilation. The Cure is a survival shooter set on a
zombie-infested island, mixing ranged weapons with knife and chainsaw
melee, gated by exploration and inventory.
WHAT I DELIVER
- Responsive FPS controller: sprint, crouch, jump, lean
- Weapon system: hitscan or projectile, recoil, reload, ammo, swapping
- Enemy AI: pathfinding, attack states, wave spawning
- Health, damage, pickups, inventory
- Menus, HUD, pause, save/load
- Level blockout or full playable map
- Clean commented C# and the full Unity project
I also do procedural weapon animation IK-driven arms and reloads if
you want the gunplay to feel handmade rather than clip-swapped.
Tell me your weapon list and enemy count and I'll scope it precisely.
https://portfolio2-xi-silk.vercel.app/
Get to know Yasser
Game Developer
- FromAlgeria
- Member sinceApr 2023
- Avg. response time1 hour
Languages
English, Arabic, French
My Portfolio
Other Game Development Services I Offer
FAQ
Is this multiplayer?
These packages are single-player. Multiplayer changes the architecture from the ground up message me first and I'll quote it separatel
Can you use my 3D models?
Yes. Send FBX/GLB with rigs and I'll wire them in. If you don't have models I'll use licensed asset-store ones, listed for you up front.
Can you make it feel like [game]?
Send me a gameplay video and point at the exact moments. Weapon feel is mostly recoil curves, timings, and animation that's tunable.
Do you do Steam builds?
I deliver Windows builds on Standard and Premium. Steamworks integration is a custom extra.

