I’m a professional 3D artist specializing in 3D modeling and digital asset creation for games, animation, VRChat, SFM, and virtual worlds. I create detailed characters, creatures, props, environments, miniatures, and custom assets, with expertise in sculpting, retopology, texturing, materials, rigging, weight painting, and optimization. I work with Blender, ZBrush, Maya, and other 3D tools to transform concepts and references into polished, production-ready models for PC, Quest, Source Engine, and more.... Read more