I will fix your 3d model, retopology, uv mapping, and bake textures


Level 2
About this gig
Professional 3D Character/Props Retopology and UV Mapping for Games
Things that I would like to know before starting an order:
- Vertex, Poly, or Tris count target.
- Is the model already rigged?
- Do you need UV Mapping?
- Do you need Texture Baking? What would be the desired resolution? (1K, 2K, 4K, 8K)
- How many sets of textures does your model have? (Body, Clothes, Hair, Weapons, etc)
- How many maps does your model have? (Diffuse, Normal, AO, Roughness, etc)
- Do you need the file in a specific format? (FBX, OBJ, GLTF/GLB, ABC, STL, etc)
What I Offer:
Expert Retopology: I'll create a clean, 100% quad mesh/optimized model that is perfect for animation, ensuring smooth deformations and a polished look.
UV Mapping: Precise UV mapping to maximize texture efficiency and clarity, allowing your characters/props to look their best in any environment.
Triangle Optimization: I will optimize triangle models to meet game engine requirements without sacrificing detail or quality.
Tailored Solutions: Whether you have a unique design or need a specific style, I can adapt to your project's needs.
I am ready to start working on your project right now! Please message me before placing your order.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Michaelbirefo
I create Character designs, Game Assets, Product Modeling, Animation
Level 2
- FromGhana
- Member sinceAug 2018
- Avg. response time1 hour
- Last delivery1 week
Languages
English
My Portfolio
FAQ
What computer programs do you use?
I am using Maya, Blender, ZBrush, Substance, and Marmoset.
Could you help with the retopology of a model generated by AI?
I would be happy to assist with the retopology of your AI-generated model! To ensure the best results, it’s important that the model is in a neutral pose. This will make the process smoother and help maintain proper edge flow and topology. If you could share the model, we can discuss the specifics.
Can you make UV Mapping?
Yes, I can
Can I send you a Blender file? (.blend)
Absolutely, I work with Blender, so I'm confident it won't be an issue at all.
Can you bake a 3D scene for real-time rendering?
To bake the scene, it must be in a Standard File format. I recommend using FBX, as it allows you to export Lights, Cameras, and Materials in a single file.
Are you able to do game model retopology?
I can effectively carry out retopology for game models, ensuring optimal geometry and efficient performance in your projects.

